How the 'Feedback' section works

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26 Apr 2010 23:38

  • Any threads with d were accepted and the bug was fixed / feature was added!
  • Any threads with r were rejected and the bug can't be reproduced / feature isn't needed.
  • Any threads that don't have a green or red circle still need to be looked into further.

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Edit

27 May 2010 04:42

Okay, I've just spent ages redesigning how the forum sections work so that I could make it look different here. The feedback section now shows a green dot for accepted or completed bugs/requests. And a red dot for anything that has been rejected because it's impossible or for some other reason.

NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black)
Nintendo 3DS: Message me if you want to exchange FC. Lost your game save files? You might want to try one of these.

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27 May 2010 19:21

what about a yellow one for "not possible at the moment"

"At first, this completely shocked me. Then I found a neat picture of a bunny and posted it at the top of the article. Hello there, bunny!"

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27 May 2010 22:18

i was thinking about that too. yellow would be a good idea.

I own: Gameboy Advance SP (Cobalt) | NDS lite (Jet Black) | CycloDS Evolution (Black) 2.1
Creator of: Mario And Luigi Entertainment | Fingerz - me, myself and I
Proud member of: CycloDS Revolution | Pokémon HG/SS | Saves

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27 May 2010 22:34

and a grey one for no decision yet?

"At first, this completely shocked me. Then I found a neat picture of a bunny and posted it at the top of the article. Hello there, bunny!"

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27 May 2010 23:44

LOL
You don't know how much extra code it took to add in just two different colours! Because there's no way to do nested if-else statements in wikidot syntax like there is in modern programming languages, I had to repeat the same code over and over again (and edit it slightly each time) to take into account every possibility.

Adding more colours will make it even worse XD

Maybe I can add one more colour… but I don't want to do that until I know I've got time for it…

Basically, if I tag something as rejected but it's left unlocked, you can still post a reply there to ask if it's going to be implemented any time soon… and then I will change it so that it's not rejected any more if a new Wikidot feature makes it possible to do.

NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black)
Nintendo 3DS: Message me if you want to exchange FC. Lost your game save files? You might want to try one of these.

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27 May 2010 23:49

im not sure how it would work but ok

"At first, this completely shocked me. Then I found a neat picture of a bunny and posted it at the top of the article. Hello there, bunny!"

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28 May 2010 00:03

Basically there's a couple of status' a thread can have:

  • sticky
  • locked
  • done
  • rejected
  • not done and not rejected either (new thread)

And then I've got to try to remember to do all of those possibilities :)

yes sticky, not locked, not done, not rejected
yes sticky, not locked, yes done, not rejected
yes sticky, not locked, not done, yes rejected
yes sticky, yes locked, yes done, not rejected
yes sticky, yes locked, not done, yes rejected
not sticky, not locked, not done, not rejected
not sticky, not locked, yes done, not rejected
not sticky, not locked, not done, yes rejected
not sticky, yes locked, yes done, not rejected
not sticky, yes locked, not done, yes rejected

Very repetitive, with only small changes for each - main problem I had was trying to make sure I changed everything that needed to be changed, otherwise threads might disappear completely, or appear more than once on the same page.

NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black)
Nintendo 3DS: Message me if you want to exchange FC. Lost your game save files? You might want to try one of these.

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28 May 2010 00:14

wow

"At first, this completely shocked me. Then I found a neat picture of a bunny and posted it at the top of the article. Hello there, bunny!"

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28 May 2010 01:35

O.O
i can already imagine how much coding there will be.

I own: Gameboy Advance SP (Cobalt) | NDS lite (Jet Black) | CycloDS Evolution (Black) 2.1
Creator of: Mario And Luigi Entertainment | Fingerz - me, myself and I
Proud member of: CycloDS Revolution | Pokémon HG/SS | Saves

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28 May 2010 01:45

Sticky and locked is easy,

yes sticky, not locked
yes sticky, yes locked
not sticky, not locked
not sticky, yes locked

^^ That's how the other sections of the forum are set up. It's a lot of code but it's easy enough to understand. The only reason the feedback one is so complicated is because of the extra variables to take into account.

If Wikidot's "iftags" feature worked inside modules, things would be much simpler — but it doesn't.

NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black)
Nintendo 3DS: Message me if you want to exchange FC. Lost your game save files? You might want to try one of these.

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28 May 2010 11:53

Reminiscent of binary code, essentially:

0000
0001
0010
0011
0100
0101
0110
0111
1000
1001
1010
1011
1100
1101
1110
1111

I know in this instance, not all combinations are actually used, but as you can see, with only four digits, a lot is still possible. Add another digit and the possibilities increase even more.

Included page "signature:pkseven" does not exist (create it now)

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28 May 2010 19:45

wow that makes it really complicated

"At first, this completely shocked me. Then I found a neat picture of a bunny and posted it at the top of the article. Hello there, bunny!"

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29 May 2010 04:01

Yes, good example Proto.

I don't mind counting up (or down) in binary… that's easy. It was converting decimal -> binary that I never remember how to do.

NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black)
Nintendo 3DS: Message me if you want to exchange FC. Lost your game save files? You might want to try one of these.

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29 May 2010 13:04

Well, converting from binary to decimal is easier than the reverse, but in itself it's not too hard. Just remember to start from the right and that as each digit progresses left, the value of that place is worth double.

Included page "signature:pkseven" does not exist (create it now)

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30 May 2010 22:03

these patterns are just like math homework we probably all did in year 6 and up. :D

I own: Gameboy Advance SP (Cobalt) | NDS lite (Jet Black) | CycloDS Evolution (Black) 2.1
Creator of: Mario And Luigi Entertainment | Fingerz - me, myself and I
Proud member of: CycloDS Revolution | Pokémon HG/SS | Saves

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